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7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia.Over 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action. Take to the streets for intense close quarters combat, where a team’s survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. If you missed this deal, well, next time join the Tech ARP Facebook page to get these updates quickly!
INSURGENCY GAMEMODES FREE
Whether a faction's role is defender or attacker will vary depending on the map being played.Insurgency, a first-person shooter game worth $9.99, is FREE for just 48 HOURS! Yes, it’s completely FREE, if you grab it before the offer expires, so head over to the Insurgency page now! However, if objective Charlie is captured, the defenders will lose all of their reinforcement waves and will be granted 1 respawn. 1 respawn will be granted if an objective is captured by the attackers to allow for the defenders to set up a defense. The first three objective are captured as an area objective, while the last objective must be destroyed via explosives, winning the round.ĭefenders are alotted 15 reinforcement waves initially. Objectives are attacked in a sequential order: Alpha, Bravo, Charlie, Delta. However, If objective Charlie is captured, the defending team will only be granted 1 respawn. If objective Alpha or Bravo is captured, the attackers will gain 5 additional waves and 5 minutes of extra time. In Push, the attackers will start with 5 waves and 5 minutes of allotted time. The attackers start out with much fewer waves and not a whole lot of time, but each time they capture they gain an additional 5 waves and a 5 minute time extension." "In this classic game mode from the mod, the attackers must capture one point at a time pushing the enemy back as they advance. It has unlimited ammo and a body shield on either side to protect the user. The LMG has an anti-aircraft iron-sight and fires green tracer rounds. A fifth player can use the tripod-mounted LMG. The left-front seat is the driver's seat and 3 more players can enter into the passenger seats. Once the technical has been destroyed, it will not respawn. Or a plastic explosive detonated by a C4 detonator (if the defenders are security).īoth Insurgents and Security can play as the attackers or defenders.ĭefenders are alotted 15 reinforcement waves for the entire match.ĭespite drivable vehicles originally not being in this mode, the attacking team will have a technical with a mounted turret that spawns at the start of the game. The explosive used will either be a phone-bomb strapped to 2 mortar shells (if the defenders are insurgents) detonated by a 2nd phone. The first three objectives (or 4 if the map has 5 total objectives) are captured as an area objective, while the last objective is a weapons cache which the attackers will scavenge through to detonate an explosive found inside the cache, winning the round. Objectives are attacked in a sequential order: Alpha, Bravo, Charlie, Delta (and Echo depending on the map). If an objective is captured, the attackers will gain 5 additional waves and 5 minutes of extra time. Push is featured in Insurgency: Sandstorm.